Let’s bring together the leading minds of international eSports to discuss its future in Europe: makers, movers and gamers!
We want the Competitive Gaming Conference to be a benefit to all parts of the audience interested in eSports. A multi tiered approach should help different interest groups to get the most out of it.
Competitive Gaming gets serious. With our infographic we want to visualize some facts to explain, why brands should consider eSports as an opportunity.
It is easy: someone has to give evidence you really are a professional and your organization has to come up with revenues exceeding 10 million dollars. We talked with Daniel Cosgrove of USCIS to shed some light on this topic.
This year, American gamers account for $4. billionn in spending on PC MMO games or 20.3% of the global PC/MMO market. The Asia-Pacific region represents $11 billion or 52.6% of the PC pie.
Riot Games’ League of Legends is the most-played video game in the world with over 70 million registered gamers and with some 32 million playing on a monthly basis.
Day is one of the biggest stars in the world of Starcraft with over 375.000 subscribers to his youtube channel. His videos gather between 60,000 and 3.5m viewers each.
The League of Legends All-Star Game in Shanghai in May 2013 was watched by 18 million unique viewers, breaking the previous record of 8.6M during the League Season Two World Championship.
We want to discuss the Future of eSports in Europe.
The professional side of eSports is based on four pillars: teams, developers, broadcasters and leagues. We want to bring together the leading minds of each pillar, add some external perspective from business and sports and create a forum to set the future of competitive gaming.
eSports attract an interesting audience not only for tech brands. We want to talk with successful sponsors and give possible sponsors an insight into this fascinating opportunity to reach their target group by pointing out parallels to classic sports sponsorships.
Gamers are more involved into their sport than typical fans. We want to give them the chance to help to lift eSports on a more professional and internationally recognized level and involve them into the evolution of the competitive gaming industry.
eSports is a phenomenon of the masses. Millions of gamers play and watch games online. Some countries are setting the diplomatic status of gamers equal to athletes. Professional leagues organize an ever growing business. Gaming gets serious and no one should ignore this trend.
eSports fascinate millions but still struggle for recognition compared to popular sports like soccer or the formula 1 racing. The conference will help to build a reputation for eSports with business and media.
eSports makers and gamers are well connected. We are well connected with the leading business players of the world. The conference gets both worlds in touch and helps to build strong partnerships.
eSports is a big thing and revenues climb new summits each year. Find out, what visions for this emerging market there are and what plans are made for eSports in Europe and the world at the conference.
Before we rent a location, invite speakers and hire a team, we want to know if the idea of an eSports congress is interesting enough. We have set up some milestones to reach. It begins with you showing interest. Like us and we proceed to the next level, where we invite speakers and find a location. If we gather enough pre-registrations, we go on to the final phase: roll-out.
First we need to find out, if our idea is good enough to succeed. We have set up a milestone of 10.000 likes before we will proceed into the next phase. In this phase, we will share our concept with as many people as possible. Do you like our idea of a large European eSports congress? Then support us! Give us your like.
In this phase we start to build the event itself: looking for a matching location, find potential speakers and organize event highlights. Each step we take will be documented in our blog and, details discussed with the public. In this phase we will offer early bird pre-registrations and proceed to the next phase, if we reach our milestone of 600.
This is the final phase, when everything get’s real. The location will be set up, the speakers invited, the event highlights ready and tickets out for sale. As soon as we reach this phase, we are just one step away from a really cool and exciting event in the heart of Europe about the future of eSports.
A documentary about 3 professional DOTA 2 players is coming up: http://t.co/KwefAMYQY1 #Dota2 #esports4 weeks ago
Suicide attempt by Korean pro gamer after game fixing was uncovered: http://t.co/LgltXvgRir #suicide #esports #fraud1 month ago
What group do you count yourself in? eSports professional, active gamer or just casual fan? http://t.co/mNw0us3Wcg2 months ago
We came up with an idea how an #eSports conference could be of benefit to all parties. What do you think? http://t.co/mNw0urLMY82 months ago
We want to continue to evolve and mimic sort of Sportscenter and ESPN.
Beeing specialized in the content management systems drupal and wordpress, I develope web applications for EUROFORUM Deutschland. I have been following the esports scene for almost a decade and have been involved as a player myself. My goal with the congress is to help esports get recognized as a professional sport and show companies the potential values of investing into esports in order to get even more people to watch awesome events like the lcs or mlg.
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